Conspiracy - Secret Powers
Secret Rules
Secret Powers cannot be blocked or adversely affected by other Powers, even other Secret Powers, unless explicitly stated.
All Powers are resolved simultaneously at the end of each Day or Night.
20. Coroner (Occult) - sachertorte
You are a Coroner. You will automatically know the Role of each dead Player, even ones under the enchantment of the Witchdoctor. You also have a Secret Power, as the Occult Coroner: you know that the curses of Vampires and Werewolves are infectious. Furthermore, you know the signs of the infection and will automatically know if a dead Player will soon come back as a Vampire or Werewolf. I will automatically inform you of your discovers.
Please PM, email me, or respond in the game thread
boards.straightdope.com/sdmb/showthread.php?t=436661 to confirm that you have received your Role and are ready to play. The game will start on Friday Sept 28 at noon, Pacific Time.
04. Detective (Chief) - Hockey Monkey
You are a Detective. Each Day you may determine the Identity of the killer of one Player killed the previous Night. Identification will fail if the killer is a Vampire. You also have three Secret Powers, as the Chief Detective. First, once per game, during the Day you may determine the current number of Vampires. Second, once per game, during the Day, you may determine the current number of Zombies. And third, once per game, during the Day, you may determine the current number of Werewolves (including Alpha and Omega Wolves). You may only use one Power per Day, either the kill investigation or one of your Secret Powers. Please PM or email me your choice of Power before the end of each Day.
Please PM, email me, or respond in the game thread
boards.straightdope.com/sdmb/showthread.php?t=436661 to confirm that you have received your Role and are ready to play. The game will start on Friday Sept 28 at noon, Pacific Time.
07. Freemason (Secretary) - Hal Briston
You are a Freemason. Each Day you may check if one other Player is also a Freemason. If the target is a Freemason, both of you will be informed of the discovery. Otherwise, no effect. Please PM or email me your target before the end of each Day. You also have a Secret Power, as the Secretary Freemason: once per game, you may learn a list of all Players who have not passed the Freemason check, given by any Freemason. (That is, a list of all Players that have been tested by any Freemason and determined to not be a Freemason.)
Please PM, email me, or respond in the game thread
boards.straightdope.com/sdmb/showthread.php?t=436661 to confirm that you have received your Role and are ready to play. The game will start on Friday Sept 28 at noon, Pacific Time.
08. Freemason (Accountant) - DiggitCamara
You are a Freemason. Each Day you may check if one other Player is also a Freemason. If the target is a Freemason, both of you will be informed of the discovery. Otherwise, no effect. Please PM or email me your target before the end of each Day. You also have a Secret Power, as the Accountant Freemason: you know that there are only four Freemasons in this Town, including yourself.
Please PM, email me, or respond in the game thread
boards.straightdope.com/sdmb/showthread.php?t=436661 to confirm that you have received your Role and are ready to play. The game will start on Friday Sept 28 at noon, Pacific Time.
13. Freemason (Actuary) - amrussell
You are a Freemason. Each Day you may check if one other Player is also a Freemason. If the target is a Freemason, both of you will be informed of the discovery. Otherwise, no effect. Please PM or email me your target before the end of each Day. You also have a Secret Power, as the Actuary Freemason: if any Freemason is killed, you will discover that they were a Freemason by examining the body (I will automatically inform you).
Please PM, email me, or respond in the game thread
boards.straightdope.com/sdmb/showthread.php?t=436661 to confirm that you have received your Role and are ready to play. The game will start on Friday Sept 28 at noon, Pacific Time.
09. Freemason (Manager) - Drain Bead
You are a Freemason. Each Day you may check if one other Player is also a Freemason. If the target is a Freemason, both of you will be informed of the discovery. Otherwise, no effect. Please PM or email me your target before the end of each Day. You also have a Secret Power, as the Manager Freemason: whenever you discover another Freemason (and not if they find you first), you will also learn all the Freemasons they have previously discovered.
Please PM, email me, or respond in the game thread
boards.straightdope.com/sdmb/showthread.php?t=436661 to confirm that you have received your Role and are ready to play. The game will start on Friday Sept 28 at noon, Pacific Time.
22. Scotsman (True) - ShadowFacts
You are the Scotsman and can survive any one attack, including a Town lynch. Your Role will be revealed to all upon surviving. If you survived a Night attack, you will discover the Identity of your attacker. You also have a Secret Power: you know that you are the only Scotsman in this Town.
Please PM, email me, or respond in the game thread
boards.straightdope.com/sdmb/showthread.php?t=436661 to confirm that you have received your Role and are ready to play. The game will start on Friday Sept 28 at noon, Pacific Time.
17. Vicar (Franciscan) - MadTheSwine
You are a Vicar. Each Day you may bless one dead Player, including the Player to be lynched later that Day. Please PM or email your choice (either the name of the deceased Player or that you will bless the newly lynched) before the end of a each Day. The blessing will fail if the target is under the enchantment of the Witchdoctor. You are immune to attack by Vampires, but will not be aware of being targeted by one.
As a Vicar, you have this Secret knowledge: the evil curses of Vampires and Werewolves are infectious. Those killed by them may come back as one of the evil. Fortunately, your blessing will prevent the dead from rising again, if applied before the curse activates. You also have a Secret Power, as the Franciscan Vicar: once per game, you may learn the total number of Vampires currently in the game. You may use this Secret Power at any time and I will inform you of the result at the end of the current Day or Night.
Please PM, email me, or respond in the game thread
boards.straightdope.com/sdmb/showthread.php?t=436661 to confirm that you have received your Role and are ready to play. The game will start on Friday Sept 28 at noon, Pacific Time.
10. Witch (Maiden) - Blaster Master
You are a Witch. The other Witches are Diomedes and Rysto.
As a group, each Night you may determine the Side of another living Player and/or protect a Player from attack. A protected Player will not know he was protected; attackers will only know their attack failed. The Witches may investigate and protect if all three are alive. If there are only two Witches alive, they may either investigate or protect. A single living Witch is powerless. You may talk secretly among yourselves at Night, even when dead (see below). All decisions by the Witches must be without dissent among all three, living or dead, Witches. An Omega Wolf will appear to be on the Town side to the Witches.
As the Maiden Witch, you have a Secret Power: once per game, you may choose one non-Witch Player as your Lover. That Night your Lover may take no actions (if the Lover is a Cabalist, you will not block the Cabalists' block) and is protected from all attacks. You are protected from all attacks, too.
Please login at
masontalk.proboards51.com/as
username: witch1
password: IP5lhUys
You may change the password, but please do not change the username or display name. Once logged in, go to the board
masontalk.proboards51.com/index.cgi?board=coven password: agatha1667
Please restrict game discussion to the Night (Wednesdays at noon through Fridays at noon, Pacific time).
Please PM, email me, or respond in the game thread
boards.straightdope.com/sdmb/showthread.php?t=436661 to confirm that you have received your Role and are ready to play. The game will start on Friday Sept 28 at noon, Pacific Time. Since it is now Night, you may talk with your fellow Witches, but not take any actions.
02. Witch (Mother) - Diomedes
You are a Witch. The other Witches are Rysto and Blaster Master.
As a group, each Night you may determine the Side of another living Player and/or protect a Player from attack. A protected Player will not know he was protected; attackers will only know their attack failed. The Witches may investigate and protect if all three are alive. If there are only two Witches alive, they may either investigate or protect. A single living Witch is powerless. You may talk secretly among yourselves at Night, even when dead (see below). All decisions by the Witches must be without dissent among all three, living or dead, Witches. An Omega Wolf will appear to be on the Town side to the Witches.
As the Mother Witch, you have a Secret Power: once per game, you may irrevocably designate one non-Witch Player as your Child. If your Child is ever in imminent danger of being killed (i.e., all other protective measures have failed, including a Witchdoctor's enchantment) you are immediately given the choice to sacrifice yourself to save the Child. The Child will know the identity of the attacker and the fact that you saved her.
Please login at
masontalk.proboards51.com/as
username: witch2
password: B4WCjhXW
You may change the password, but please do not change the username or display name. Once logged in, go to the board
masontalk.proboards51.com/index.cgi?board=coven password: agatha1667
Please restrict game discussion to the Night (Wednesdays at noon through Fridays at noon, Pacific time).
Please PM, email me, or respond in the game thread
boards.straightdope.com/sdmb/showthread.php?t=436661 to confirm that you have received your Role and are ready to play. The game will start on Friday Sept 28 at noon, Pacific Time. Since it is now Night, you may talk with your fellow Witches, but not take any actions.
11. Witch (Crone) - Rysto
You are a Witch. The other Witches are Diomedes and Blaster Master.
As a group, each Night you may determine the Side of another living Player and/or protect a Player from attack. A protected Player will not know he was protected; attackers will only know their attack failed. The Witches may investigate and protect if all three are alive. If there are only two Witches alive, they may either investigate or protect. A single living Witch is powerless. You may talk secretly among yourselves at Night, even when dead (see below). All decisions by the Witches must be without dissent among all three, living or dead, Witches. An Omega Wolf will appear to be on the Town side to the Witches.
As the Crone Witch, you have a Secret Power: once per game, you may completely investigate one non-Witch Player at Night. You will learn their Side, Role, any Secret Powers they may have, plus what actions they take that Night.
Please login at
masontalk.proboards51.com/as
username: witch3
password: m8PEIy8R
You may change the password, but please do not change the username or display name. Once logged in, go to the board
masontalk.proboards51.com/index.cgi?board=coven password: agatha1667
Please restrict game discussion to the Night (Wednesdays at noon through Fridays at noon, Pacific time).
Please PM, email me, or respond in the game thread
boards.straightdope.com/sdmb/showthread.php?t=436661 to confirm that you have received your Role and are ready to play. The game will start on Friday Sept 28 at noon, Pacific Time. Since it is now Night, you may talk with your fellow Witches, but not take any actions.
01. Witchdoctor (Speaker for the Dead) - Idle Thoughts
You are a Witchdoctor. Each Night you may enchant one Player who, if killed that Night, will come back from the dead the morning after the next Night. Please PM or email me your target before the end of each Night. Each Player may only be saved this way once. As the Speaker for the Dead, you have a Secret Power: once per game, instead of enchanting a Player, you may instead talk with the soul of a dead Townie. You will learn any and all information they have. Because dead Witches have access to the results of the living Witches, you can learn a lot by consulting a dead Witch. The dead Witch will even to report back to her living sisters information you have (such as what actions you have taken).
Please PM, email me, or respond in the game thread
boards.straightdope.com/sdmb/showthread.php?t=436661 to confirm that you have received your Role and are ready to play. The game will start on Friday Sept 28 at noon, Pacific Time.
06. Alpha Wolf - HazelNutCoffee
You are the Alpha Wolf. The other Wolves are fluiddruid, MHaye, Fretful Porpentine, and Pygmy Rugger. You lead the Wolves. If the Wolves do not reach a majority decision in either choosing a victim or the attacker, the blocs with the Alpha Wolf prevail. There is no more than one Alpha Wolf at any given time.
As the Alpha Wolf, you have a Secret Power: once per game, when you (and not another Werewolf) attack a victim, in addition to killing him, you may attempt to infect him with your curse. The morning following the next Night (when his Side would normally be revealed, and at the same time someone saved by the Witchdoctor would come back to life) the victim will come back to life as the junior-most Werewolf (losing all previous Powers). He will win or lose with the rest of the Werewolves and be able to talk at Night with the them. Witches, Vampires and Cabalists are immune to the curse, and it may be blocked by a Vicar's blessing. You get one attempt only. If you die before attempting the curse, your successor Alpha Wolf will inherit it.
Please login at
masontalk.proboards51.com/as
username: wolf1
password: vvIDN1jP
You may change the password, but please do not change the username or display name. Once logged in, go to the board
masontalk.proboards51.com/index.cgi?board=pack password: howl4blood
Please restrict game discussion to the Night (Wednesdays at noon through Fridays at noon, Pacific time).
Please PM, email me, or respond in the game thread
boards.straightdope.com/sdmb/showthread.php?t=436661 to confirm that you have received your Role and are ready to play. The game will start on Friday Sept 28 at noon, Pacific Time. Since it is now Night, you may talk with your fellow Wolves, but not take any actions.
14. Wolf (Senior) - fluiddruid
You are the Senior Wolf. The other Wolves are HazelNutCoffee, MHaye, Fretful Porpentine, and Pygmy Rugger. You are first in line to replace the Alpha Wolf.
Please login at
masontalk.proboards51.com/as
username: wolf2
password: bdUXiJW2
You may change the password, but please do not change the username or display name. Once logged in, go to the board
masontalk.proboards51.com/index.cgi?board=pack password: howl4blood
Please restrict game discussion to the Night (Wednesdays at noon through Fridays at noon, Pacific time).
Please PM, email me, or respond in the game thread
boards.straightdope.com/sdmb/showthread.php?t=436661 to confirm that you have received your Role and are ready to play. The game will start on Friday Sept 28 at noon, Pacific Time. Since it is now Night, you may talk with your fellow Wolves, but not take any actions.
19. Wolf (Middle) - MHaye
You are the Middle Wolf. The other Wolves are HazelNutCoffee, fluiddruid, Fretful Porpentine, and Pygmy Rugger. You are second in line to replace the Alpha Wolf.
Please login at
masontalk.proboards51.com/as
username: wolf3
password: 3KOiGQn1
You may change the password, but please do not change the username or display name. Once logged in, go to the board
masontalk.proboards51.com/index.cgi?board=pack password: howl4blood
Please restrict game discussion to the Night (Wednesdays at noon through Fridays at noon, Pacific time).
Please PM, email me, or respond in the game thread
boards.straightdope.com/sdmb/showthread.php?t=436661 to confirm that you have received your Role and are ready to play. The game will start on Friday Sept 28 at noon, Pacific Time. Since it is now Night, you may talk with your fellow Wolves, but not take any actions.
16. Wolf (Junior) - Fretful Porpentine
You are the Junior Wolf. The other Wolves are HazelNutCoffee, fluiddruid, MHaye, and Pygmy Rugger. You are third in line to replace the Alpha Wolf.
Please login at
masontalk.proboards51.com/as
username: wolf4
password: 9QxytWCP
You may change the password, but please do not change the username or display name. Once logged in, go to the board
masontalk.proboards51.com/index.cgi?board=pack password: howl4blood
Please restrict game discussion to the Night (Wednesdays at noon through Fridays at noon, Pacific time).
Please PM, email me, or respond in the game thread
boards.straightdope.com/sdmb/showthread.php?t=436661 to confirm that you have received your Role and are ready to play. The game will start on Friday Sept 28 at noon, Pacific Time. Since it is now Night, you may talk with your fellow Wolves, but not take any actions.
15. Omega Wolf - Pygmy Rugger
You are the Omega Wolf. The other Wolves are HazelNutCoffee, fluiddruid, MHaye, and Fretful Porpentine. When investigated, you appear as a Freemason on the Town Side. You may not become the Alpha Wolf.
Please login at
masontalk.proboards51.com/as
username: wolf7
password: Yw8sZ11V
You may change the password, but please do not change the username or display name. Once logged in, go to the board
masontalk.proboards51.com/index.cgi?board=pack password: howl4blood
Please restrict game discussion to the Night (Wednesdays at noon through Fridays at noon, Pacific time).
Please PM, email me, or respond in the game thread
boards.straightdope.com/sdmb/showthread.php?t=436661 to confirm that you have received your Role and are ready to play. The game will start on Friday Sept 28 at noon, Pacific Time. Since it is now Night, you may talk with your fellow Wolves, but not take any actions.
05. Vampire (Master) - CatinaSuit
You are a Vampire. Each Night you may kill one Player. If the target is a Vicar, you will abort your attack, and realize the Role of the Vicar. Vampires are immune to being killed at Night, except by a Vigilante. Anyone else who attempts to kill you at Night will instead be killed; you will know if this happens. Vampires are immune to a Detective's investigative power.
You have a Secret Power, as the Master Vampire: once per game, you may attempt to imbue your victim with your evil curse. He will come back to life the morning after the next Night (when his Side would normally be revealed, and at the same time someone saved by the Witchdoctor would come back to life). Your recruit will be a Regular Vampire (losing all previous Powers) and will win or lose with the other Undead. The new Vampire will know your Identity and Role. Witches, Werewolves and Cabalists are immune to the curse, and it may be blocked by a Vicar's blessing. You get one attempt only.
Please PM, email me, or respond in the game thread
boards.straightdope.com/sdmb/showthread.php?t=436661 to confirm that you have received your Role and are ready to play. The game will start on Friday Sept 28 at noon, Pacific Time.
18. Necromancer - Zoggie
You are a Necromancer. Each Night you may attempt to animate a dead Player, no matter how long dead. The attempt fails if the target has been blessed by the Vicar, is under the enchantment of the Witchdoctor, or cursed by a Vampire or Werewolf. If successful, a new Zombie is created and will be revealed to all. Please PM or email me your target before the end of each Night. All Zombies are destroyed when their Necromancer master is killed, although this will not be revealed at the time of death.
You also have two Secret Powers. First, you know that Vampires and Werewolves may sometimes curse their victims, who will then return to the living as a Vampire or Werewolf. These curses will block your zombification process. Second, instead of animating a Zombie during a Night, you may instead sacrifice a Zombie. When you choose to do this, you will be protected from all attacks. The Zombie will be destroyed whether or not you are attacked. The Town will not know that the Zombie was destroyed.
Please PM, email me, or respond in the game thread
boards.straightdope.com/sdmb/showthread.php?t=436661 to confirm that you have received your Role and are ready to play. The game will start on Friday Sept 28 at noon, Pacific Time.
21. Cabalist (Bavarian) - One and Only Wanderers
You are a Cabalist. The other Cabalists are nesta and Kat. You may talk secretly among yourselves, Day or Night, whether alive or dead (see below). As a unanimous group (alive and dead), the Cabal may choose to block the actions of one Player each Night. This will prevent the use of the targeted Player's powers that Night and stop any attacks they may attempt. Witches are immune to being blocked.
As the Bavarian Cabalist, you have a Secret Power: once per game, you may block all Night investigations, including the Witches'.
Please login at
masontalk.proboards51.com/as
username: cabalist1
password: TUuEZzfi
You may change the password, but please do not change the username or display name. Once logged in, go to the board
masontalk.proboards51.com/index.cgi?board=bavaria password: gnome23
You may talk with your fellow Cabalists freely, immediately.
Please PM, email me, or respond in the game thread
boards.straightdope.com/sdmb/showthread.php?t=436661 to confirm that you have received your Role and are ready to play. The game will start on Friday Sept 28 at noon, Pacific Time.
12. Cabalist (Servant of Cthulhu) - nesta
You are a Cabalist. The other Cabalists are One and Only Wanderers and Kat. You may talk secretly among yourselves, Day or Night, whether alive or dead (see below). As a unanimous group (alive and dead), the Cabal may choose to block the actions of one Player each Night. This will prevent the use of the targeted Player's powers that Night and stop any attacks they may attempt. Witches are immune to being blocked.
As the Cabalist who serves Cthulhu, you have a Secret Power: once per game, you may block all protective Powers at Night (including the Witches'), guaranteeing that all attacks are successful.
Please login at
masontalk.proboards51.com/as
username: cabalist2
password: 3fwn28tJ
You may change the password, but please do not change the username or display name. Once logged in, go to the board
masontalk.proboards51.com/index.cgi?board=bavaria password: gnome23
You may talk with your fellow Cabalists freely, immediately.
Please PM, email me, or respond in the game thread
boards.straightdope.com/sdmb/showthread.php?t=436661 to confirm that you have received your Role and are ready to play. The game will start on Friday Sept 28 at noon, Pacific Time.
03. Cabalist (Discordian) - Kat
You are a Cabalist. The other Cabalists are One and Only Wanderers and nesta. You may talk secretly among yourselves, Day or Night, whether alive or dead (see below). As a unanimous group (alive and dead), the Cabal may choose to block the actions of one Player each Night. This will prevent the use of the targeted Player's powers that Night and stop any attacks they may attempt. Witches are immune to being blocked.
As the Discordian Cabalist, you have a Secret Power: once per game, you may confuse all Night Powers. All Night Powers (including the Cabal's and the Witches') will be randomly assigned targets. Users of a Power will know the target they ended up having, but not why it was changed. Powers will be resolved normally, once the new targets are assigned.
Please login at
masontalk.proboards51.com/as
username: cabalist3
password: FAarXIBi
You may change the password, but please do not change the username or display name. Once logged in, go to the board
masontalk.proboards51.com/index.cgi?board=bavaria password: gnome23
You may talk with your fellow Cabalists freely, immediately.
Please PM, email me, or respond in the game thread
boards.straightdope.com/sdmb/showthread.php?t=436661 to confirm that you have received your Role and are ready to play. The game will start on Friday Sept 28 at noon, Pacific Time.